In Episode 7 of The N of Us, I propose that there are people who are eager to get us into a trance-like state to keep us occupied. And no industry talks about this more than the comptuer games and software industries.
It makes sense: games developers want to keep us there, playing, going down the rabbit hole. And conversely, there's something about games that compells us: the magical sweet spot between challenge and skill; between anxiety and boredom.
Jenova Chen went straight for the heart of the matter with her MFA thesiss, and subsequently her Playstation game, Flow.